An exploration of sound in virtual space created with, cinema 4D, Reaper and Unreal Engine.
The project aims to discover how spatial sound design would help convey spatiality in virtual reality.
VR Spatial Sound
Content and VR Designer
Unreal Engine Blueprint
Understanding of Spatial Sound
Recorded multiple 360 videos with spatial audio where sound design is at the center of the concept/scenario/setting.
The initial idea of creating a fairytale-like dynamic environment with environmental sound, character whispering, crystals chiming, and floating sparks ringing etc
3D modeling all contents in Cinema4D
Spatial Sound Record and Edit
Record Ambisonic audio with Zoom H3-VR Recorder for spatial sound demo. Experiment with Reverb / Delay / EQ / Compression to create a sense of space in Reaper and Spatial Workstation plugin.
VR Spatial sound in Unreal Engine
All edited audio demos are input into Unreal Engine to sync and align with environmental context to create immersive listening experience