CATEGORY:

VR production

ROLE:

VR Designer

Content Creator/ Render

SOFTWARE:

Unreal Engine blueprint

SketchUp

Rhino

YEAR:

2020

The project aims to challenge and explore spatial design by addressing virtual reality as a new art medium instead of a tool to recreate and replicate the existing environment. The project is composed of seven worlds in total: The Palace of the Parallel, the World of Surrealism, the World of Lightness, the World of Displacement, the World of Perception, the World of Texture and the World of Force. Within each designed virtual environment, Sensory perception is deeply informed by the combination of objective properties of light, color, materials, subjective responses, and environmental context.

Project Developments

BACKGROUND_Page_1.jpg

Background

With my background in Interior Design, the project derived from the interest and curiosity in what more Virtual reality can bring into the spatial design than being a visualizing tool.

Thesis_TheParallel_Page_05.jpg

Ideation

“ The world becomes theirs the moment they enter it“.

Jonathan Turner

Inspired by Jonathan Turner, the project explores possibilities in fostering a space where people can pay more attention to and really reflect on. 

thesis book_Page_08.jpg

Scholarly Research

Research in scholarly articles and books about Architecture, Sensory perception, and storytelling.

thesis book_Page_13.jpg

Precedent Research

Research in precedents about sensual experience, light, material, color, composition, and perception.

3dmodel.jpg

3D Modeling

Seven individual worlds were designed and built in 3D software including SketchUp and Rhino.

joy.png
displacement.png
disorientation.png
force.PNG
disgust.png
worldofsurrealism.gif

World of Surrealism

Spatial Design

The design of the seven individual worlds is deeply informed by the combination of objective properties of light, color, materials, subjective responses, and environmental context.

world of lightness.gif
worldof displacement.gif
world of perception.gif
world of force.gif
world of texture.gif
thesis book_Page_14.jpg

User Experience

The development of connecting all seven worlds as a single narrative.

Unreal Engine 4 VR Development

Seven individual worlds were visualized, simulated, and launched in Virtual Reality with Unreal Engine 4.


Each world has its own environmental music composed in collaboration with composer Sachiko Nakajima.

Playtest & Revision

The project was distributed and playtested as a first-person perspective computer game due to the pandemic.

Launching Trailer

The launching trailer was created in Unreal Engine 4 Cinematic, then edited in Adobe premiere.

Capture.PNG

Documentation

The entire project is documented as a book for the archive.